Large City: Mequ̽ Gu̽rû Kâchyâ

Mequ̽ Gu̽rû Kâchyâ

Mequ̽ Gu̽rû Kâchyâ
Example Rattu architecture.
StateLallalo
ProvenceKûri Mûzû Principality
RegionLiö Qüee̜ Woodlands
Founded1479
Community LeaderLord Kong
Area256 km2 (102 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation6418 m (21056 ft)
Average Yearly Precipitation267 cm/y (105 in/y)
Population60005
Population Density234 people per km2 (588 people per mi2)
Town AuraWild Magic
Naming
Native nameMequ̽ Gu̽rû Kâchyâ
Pronunciation/ˈmequ̽/ /ˈgu̽rʊ/
Direct Translation[mere] [riot]
Translation[Not Yet Translated]

Mequ̽ Gu̽rû Kâchyâ (/ˈmequ̽/ /ˈgu̽rʊ/ [mere] [riot]) is a temperate Large City located in the Kûri Mûzû Principality of the Lallalo.

The name Mequ̽ Gu̽rû Kâchyâ is derived from the Sylvin language, as Mequ̽ Gu̽rû Kâchyâ was founded by Kong, who was culturaly Rattu.

Climate

Mequ̽ Gu̽rû Kâchyâ has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -12°C (11°F). Mequ̽ Gu̽rû Kâchyâ receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mequ̽ Gu̽rû Kâchyâ covers an area of nearly 256 km2 (102 mi2), and an average elevation of 6418 m (21056 ft) above sea level.

Overview

Mequ̽ Gu̽rû Kâchyâ was founded durring the late 16th century in winter of the year 1479, by Kong. The establishment of the new community went well, with no major obsticles durring construction.

Mequ̽ Gu̽rû Kâchyâ was built using the conventions of Rattu durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Mequ̽ Gu̽rû Kâchyâ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mequ̽ Gu̽rû Kâchyâ is buildings folow an organic layout of broad baked earthen streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Mequ̽ Gu̽rû Kâchyâ's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Mequ̽ Gu̽rû Kâchyâ's political statment focused walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Mequ̽ Gu̽rû Kâchyâ gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Mequ̽ Gu̽rû Kâchyâ makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Mequ̽ Gu̽rû Kâchyâ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mequ̽ Gu̽rû Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mequ̽ Gu̽rû Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mequ̽ Gu̽rû Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mequ̽ Gu̽rû Kâchyâ's parks.

Mequ̽ Gu̽rû Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mequ̽ Gu̽rû Kâchyâ.

Mequ̽ Gu̽rû Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mequ̽ Gu̽rû Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mequ̽ Gu̽rû Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mequ̽ Gu̽rû Kâchyâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mequ̽ Gu̽rû Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mequ̽ Gu̽rû Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mequ̽ Gu̽rû Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mequ̽ Gu̽rû Kâchyâ's public wards, blessings, and other arcane systems.

Mequ̽ Gu̽rû Kâchyâ has an Millitary Academy which trains military officers and specilists.

Mequ̽ Gu̽rû Kâchyâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mequ̽ Gu̽rû Kâchyâ's grid is powered by hydrogalvanic generators.

Mequ̽ Gu̽rû Kâchyâ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mequ̽ Gu̽rû Kâchyâ has a first rate hospital which caters to anyone in need of long term medical care.

Mequ̽ Gu̽rû Kâchyâ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Mequ̽ Gu̽rû Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mequ̽ Gu̽rû Kâchyâ's natural decorations nor waterways.

Mequ̽ Gu̽rû Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mequ̽ Gu̽rû Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mequ̽ Gu̽rû Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mequ̽ Gu̽rû Kâchyâ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Mequ̽ Gu̽rû Kâchyâ's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, autumn is short in Mequ̽ Gu̽rû Kâchyâ.

The Bonewrought Willow near Mequ̽ Gu̽rû Kâchyâ are known to be almost tame, such that they can be put to domestic use.

Mequ̽ Gu̽rû Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Transmutation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 129
  • Farmers: 193
  • Farm Laborer: 333
  • Hunters: 193
  • Milk Maids: 146
  • Ranchers: 80
  • Ranch Hands: 155
  • Shepherds: 162
    • Farmland: 243020 m2
    • Cattle and Similar Creatures: 15001
    • Poultry: 180015
    • Swine: 12001
    • Sheep: 600
    • Goats: 120
    • Horses, Mounts, and Beasts of Burden: 6000

Craftsmen

  • Arms and Toolmakers: 113
  • Blacksmiths: 142
  • Bookbinders: 75
  • Buckle-makers: 80
  • Cabinetmakers: 136
  • Candlemakers: 222
  • Carpenters: 184
  • Clothmakers: 166
  • Coach and Harness Makers: 63
  • Coopers: 157
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 56
  • Cutlers: 50
  • Fabricworkers: 133
  • Farrier: 307
  • Furriers: 38
  • Glassworkers: 176
  • Gunsmiths: 144
  • Harness-Makers: 58
  • Hatters: 121
  • Hosiery Workers: 42
  • Jewelers: 65
  • Leatherwrights: 142
  • Locksmiths: 60
  • Matchstick makers: 89
  • Musical Instrument Makers: 86
  • Painters, Structures and Fixtures: 75
  • Paper Workers: 93
  • Plasterers: 83
  • Pursemakers: 107
  • Roofers: 61
  • Ropemakers: 60
  • Rugmakers: 58
  • Saddlers: 109
  • Scabbardmakers: 129
  • Scalemakers: 65
  • Scientific, Surgical, and Optical Instrument Makers: 37
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 57
  • Soap and Tallow Workers: 210
  • Tailors: 571
  • Tanners: 71
  • Upholsterers: 93
  • Watchmakers: 80
  • Weavers: 171
  • Whitesmiths: 48

Merchants

  • Adventuring Goods Retellers: 41
  • Arcana Sellers: 41
  • Beer-Sellers: 80
  • Booksellers: 90
  • Butchers: 153
  • Chandlers: 150
  • Chicken Butchers: 164
  • Entrepreneurs: 61
  • Fine Clothiers: 136
  • Fishmongers: 171
  • Florists: 35
  • Potion Sellers: 96
  • Resellers: 240
  • Spice Merchants: 75
  • Wine-sellers: 127
  • Wheelwright: 90
  • Woodsellers: 57

Service workers

  • Bakers: 333
  • Barbers: 266
  • Coachmen: 92
  • Cooks: 272
  • Doctors: 126
  • Gamekeepers: 95
  • Grooms: 52
  • Hairdressers: 200
  • Healers: 190
  • Housekeepers: 181
  • Housemaids: 375
  • House Stewards: 171
  • Inns: 56
  • Laundry maids: 101
  • Maidservants: 250
  • Nursery Maids: 115
  • Pastrycooks: 193
  • Restaurateur: 285
  • Tavern Keepers: 250

Specialized Laborer

  • Ashworkers: 82
  • Bleachers: 56
  • Chemical Workers: 34
  • Coal Heavers: 122
  • In-Town Couriers: 136
  • Long Haul Couriers: 130
  • Dockyard Workers: 117
  • Gas Workers: 28
  • Hay Merchants: 51
  • Leech Collectors: 151
  • Millers: 136
  • Miners: 139
  • Oilmen and Polishers: 96
  • Postmen: 146
  • Pure Finder: 76
  • Skinners: 171
  • Sugar Refiners: 34
  • Tosher: 90
  • Warehousemen: 214
  • Watercarriers: 126
  • Watermen, Bargemen, etc.: 171

Skilled Laborers

  • Accountants: 79
  • Alchemist: 90
  • Clerk: 125
  • Dentists: 58
  • Educators: 151
  • Engineers: 84
  • Gardeners: 58
  • Mages: 45
  • Plumbers: 64
  • Pharmacist: 74
  • Professors: 26
  • Scientists: 45
  • Wizards: 26

Civil Servants

  • Adventurers: 58
  • Bankers: 85
  • Civil Clerks: 127
  • Civic Iudex: 66
  • Consultants: 38
  • Exorcist: 146
  • Fixers: 74
  • Kami Clerk: 118
  • Landlords: 126
  • Lawyers: 75
  • Legend Keepers: 103
  • Militia Officers: 500
  • Monks, Monastic: 181
  • Monks, Civic: 187
  • Historian, Oral: 136
  • Historian, Textual: 68
  • Policemen, Sheriffs, etc.: 133
  • Priests: 260
  • Rangers: 81
  • Rat Catchers: 87
  • Scholars: 93
  • Spiritualist: 109
  • Slayers: 33
  • Storytellers: 235
  • Military Officers: 230

Cottage Industries

  • Brewers: 181
  • Comfort Services: 240
  • Enchanters: 67
  • Herbalists: 69
  • Jaminators: 206
  • Needleworkers: 206
  • Potters: 100
  • Preserve Makers: 171
  • Quilters: 85
  • Seamsters: 315
  • Spinners: 176
  • Tinker: 66
  • Weaver: 150

Artists

  • Actors: 65
  • Architects: 23
  • Bards: 93
  • Costumers: 36
  • Dancers: 74
  • Drafters: 38
  • Engravers: 48
  • Fine Furniture Carpenters: 29
  • Glaziers: 61
  • Inlayers: 58
  • Musicians: 153
  • Painters, Art: 30
  • Playwrights: 63
  • Sculptors, Art: 50
  • Wood Carvers: 222
  • Writers: 187

Produce Industries

  • Butter Churners: 222
  • Canners: 166
  • Cheesmakers: 187
  • Ice Merchants: 26
  • Millers: 122
  • Picklers: 100
  • Smokers: 75
  • Stockmakers: 68
  • Tobacconists: 95
  • Tallowmakers: 122

22926 of Mequ̽ Gu̽rû Kâchyâ's population work within a Foundational Occupation.

32879 of Mequ̽ Gu̽rû Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 4200 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century the Liö Qüee̜ Woodlands was struck by a drought when Pond Issyk grew too small to continue feeding Creek Rushing, which reduced the available water supply nationwide, but was especially harsh in the area arround Mequ̽ Gu̽rû Kâchyâ. As the neighboring regions had no water so spare, Mequ̽ Gu̽rû Kâchyâ lost 234 people, and 340 livestock in the disaster.. The drought lasted for 5 weeks, which are remembered as the Trepidation Thirst.

History